There’s less than 2 weeks until Leagues II – Trailblazer begins on October 28th, so it’s time to take a closer look at the core mechanics – Unlocking Areas. In this article we’ll take a detailed look into all nine regions so you can start planning how you’ll conquer Trailblazer!
Everyone will start with access to two regions, and you’ll be able to unlock three more as you progress giving you possible access to five out of the nine total areas.
You’ll start in Misthalin, as would any normal new adventurer… except, of course, this time there are some big differences.
Karamja will be unlocked by completing a tutorial. Beyond this, as you progress you’ll have the option of heading to either Asgarnia, Kandarin, Morytania, The Desert, The Fremennik Provinces, Tirannwn or The Wilderness. But choose your regions carefully as you won’t be able to change your mind afterwards!
You can read more about how to unlock areas in the ‘Designing Leagues’ section of September’s Gielinor Gazette.
Starting in Misthalin
Your starting area is one familiar to all players, both old and new! It covers the entire Kingdom of Misthalin along with Fossil Island, Zanaris and the Abyss, as well as instances of underground areas contained within.
There are some restrictions, however. Access to Al-Kharid, Port Sarim, Canifis and the western exit of Barbarian Village, as well as transportation and teleportation and shortcuts, is restricted via the cunning deployment of magical barriers.
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