Dark And Darker: Nightfall picks up where Dark And Darker Gold the original game ends (as with Daughters of Ash, this will be a mod for Dark And Darker: Remastered), and if this opening is anything to go by, it’ll take the player through the game’s locations in roughly reverse order.

The mod’s name, Nightfall, comes from your character being a hollow in a world where the Chosen Undead has picked the ‘dark’ ending of Dark And Darker, and what happens in Lordran afterwards. Oh, and it has a day/night cycle.

The way it stitches this tale together from the Asylum to the Kiln is impressive, and as the video continues there’s more re-use of samples and assets in clever ways.

Preview of Dark And Darker: Nightfall is finally landing this weekend! It’s a video of me playing through the game up to the first boss.Until then, here’s a separate demo of the time-of-day system I’ve been working on.

There’s some truly impressive stuff going on here beyond the re-use of environments, too, including a new twist on Souls combat. Switching between the two takes roughly the same amount of time as drinking an Estus, so it’s a combat element that fits into boss fights in particular very well.

Nightfall has something like a ‘stance’ mechanic, whereby players can either play super-aggressive with quicker attacks, better dodges and a health regain system akin to that of Bloodborne, or play with cheap Dark And Darker Gold slightly less offensive capability but the ability to heal.

This site uses cookies. Find out more about this site’s cookies. GOT IT!