Fatshark, the creators behind Warhammer: Vermintide 2. which is a co-op shooter with four players that adds swords, sorcery, as well as a wealth of loot to the formula first struck by World of Warcraft, decided to use loot colors as an unconventional mechanism for tutorials buy WoTLK Gold. The game’s designer Kasper Holmberg explained, because rarer items possess more characteristics that their less common counterparts and thus allowed the developers to ramp up gameplay complexity by implementing it in a seamless, controlled way.
“In (Vermintide 1), the rarest weapon was the one that was most valuable,” he said. “Once you’ve got that you have that, there’s no point in continuing to play the game after you’ve got that slickest sword, the shootiest gun and so on. Our aim was to remove the power from rarity. At first, the sole weapons you’ll find, the white ones, do not have any statistics other than ‘power.’ If you stumble across a green sword, that is a weapon with a specific property, which introduces that as a concept… At some point, you’ll move up to ‘exotics,’ which are more sophisticated in their modifications. The first time you play must be focused around learning how to move the sword rather than, ‘Is this sword superior to this one?’ I believe it worked for us.”
When Warhammer: Vermintide 2 utilizes lootboxes to allow players to collect a variety of loot but it does not charge for the lootboxes.
As the proliferation of virtual goods has bridged the gap between in-game and real-world value developers must make difficult choices about how they use the loot tiers the way that doesn’t cause confusion or mislead players. Though the game primarily doles out drops by randomly opening lootboxes Vermintide game creator Marten Stormdal cheap WoW WoTLK Classic Gold, Fatshark has never even considered including paid lootboxes as part of its game, referring to the method as “the dark side of monetization.”