For the rest of us, it simply makes Diablo IV Gold less fun.

We have been here before or in a similar situation. When Diablo 3 came out in 2012 it came with an auction house in real money that players could purchase and sell their drop items. The idea behind this was to head off the cheating and scamming that beset item trading in Diablo 2. But in order to steer players to the auction house, Blizzard cut down on loot rates within Diablo 3 to such an level that the process of equipping your character with a weapon became a tedious chore, and the game as was uninteresting to play. After the unpopular auction house was taken down and drop rate were increased in 2014 Diablo 3 instantly became more fun, even before the changes of Reaper of Souls. Reaper of Souls expansion lifted it to the status of a classic.

A lesson to learn: While it might be logical on paper in the attempt to create a profit from Diablo’s loot, but when you start doing it you’re taking the fun from the game. It’s the same with Diablo Immortal, and it’s obvious before you get to the endgame because it’s built into the game design. Drops of loot aren’t as effective the character’s progression is artificially limited and spread over too many game systems, making them too grindy and too granular. It’s more carefully concealed than at the start in Diablo 3, but it’s the same boring grind. The purchase of a battle pass or spending big on legendary crests doesn’t help much in the sense that paying for an excellent item drop isn’t as exciting as simply getting one.

I’m not certain if there is a way of separating the essence of what makes Diablo enjoyable from the mechanics of free-to-play revenue. If it could be, Blizzard and NetEase have not yet found the answer. They’ve come up with a mobile Diablo that is slick as well as enjoyable and quite generous at first. But if you spend enough time playing it, there’s no escaping the fact that the essence of the game has been cut out, chopped , and then sold back to you in pieces.

Diablo Immortal isn’t nearly as bad as a free-to-play Diablo could be. The game is constantly slamming you in the turn , with a variety of microtransactions, but they are all in difficult to understand currencies. You’ll need to grind to win, particularly if you choose to not spend money on the game. What you will get for doing it is a weaker and re-cooked version of Diablo II’s plot.

But, despite its faults, I ultimately enjoyed Diablo Immortal more than I disliked it. It has everything that makes this series great with its thrilling gameplay, through its nimble character customization, to its strong sense of setting, to the endless stream of intriguing loot. It’s true that
buy Diablo IV Gold Immortal even has several clever gameplay twists I’m hoping Blizzard retains as they work on Diablo IV.

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