However, the first thing to remember is that I think that what did not get communicated, and I’m not saying enough about it, is that we are an PC developer that also looks into WOTLK Gold opportunities for other operating systems You’ll need to show that you’re a PC-first sort of developer and business and publisher. Do you know the resistance from your fans? in the moment they’re thinking “Yeah it’s something that’s mobile and that’s not who are.”
In the end, I think we took a candid look at ourselves, post-BlizzCon, to look at the fan reaction. It’s a matter of trying to get to the bottom of this reaction.We didn’t make a great job of assuaging our core fanbase that we’re not letting PC go to console and mobile. The message was not communicated in a way that I would imagine, if we could return, we would be able to do.
It’s not hard to understand the fan reaction “I’m a Blizzard fan. Blizzard, just keep making PC games like you’ve always done. As I like. That will make me happy.”
However, when you think about the world and are thinking about gaming, it’s difficult to imagine that someone who is a true PC Blizzard lover today has not experimented with console platforms, or mobile platforms throughout their career or in their life, rather.
A few mobile games are great, but some mobile games are just awful as with every other platform. We do think there is an opportunity for players to play and enjoy the games that are of the top of their game we love and believe in, and in our Blizzard IP. That’s the lens for World of Warcraft .
If you’re a serious PC player There’s many mobile games that do not have a good name. We’ve played these games as well as played them. We’ve played some games that we believe are insecure when it comes down to monetization, that are not the most pleasurable experience one could possibly imagine, and not that there’s anything wrong with this, but it’s difficult [for people] to see how Blizzard remains Blizzard on that platform.
However, if we didn’t think we could create amazing games for a mobile platform, then we wouldn’t consider it. Mobile games have been in the market for a while, and World of Warcraft is the only one that we have accomplished so far. What has made it take so long to figure out how we were going to figure out the Blizzard strategy for making an excellent mobile game.
Have there been conversations that say”OK, let’s make it mobile but let’s come up with something that doesn’t have all the baggage of an existing IP, and all these people who have already invested in cheap WOTLK Gold it.We’ve talked about this. We’ve discussed, “How do we think about developing new IP on the new platforms?”
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