The issue was later fixed to the point D2R Items where you were able to only get certain loot levels that fit your specific class, and also the speed at which early-game legendary items dropped increased. This meant that even though the legendary items you’d be getting did not break the game it was still a feeling that you’d occasionally experience a tiny dose of dopamine that kept you on the hook.
When Diablo 4 gets that right and has a similar loot system as Loot2.0 in Diablo 3, then we’re already worried about just how much time we’re going to be spending playing. Diablo 3’s failure is the most beneficial possible thing to happen to the franchise on an ongoing basis. When you combine this along with Immortal’s Immortal controversy, it appears like Blizzard is able to provide a straightforward plan of how to avoid potholes so that it can remain among the best of it’s the most faithful players.
The Diablo community is vocal about what they don’t like, and has been throughout the lifespan of Diablo 3, so we’re hoping Blizzard will take the feedback of those fortunate enough to have played large portions of the game pre-release. But we’d also bet Blizzard isn’t thrilled by the stream of leaked footage that appears to be coming after one of these test results.
One element from Diablo 3 that is confirmed to return is the limited-time Seasons. They’re basically post-game pieces of content which refresh the ways legendary items function and also remix the game’s content of the base game and add replayability to a game that’s already extremely replayable. Seasons were included in significant amounts duration in cheap diablo 2 resurrected items, so we’re hoping they’ll also be the main focus of Diablo 4.
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