Whether you’re basking in the warm summer sun of the Northern Hemisphere or wrapping up against the chill of winter in the Southern Hemisphere (or, if you’re in the UK, both), we’ve got some news that’s guaranteed to brighten your day – Double XP LIVE is returning!

Between August 7th 12:00 game time and August 17th 12:00 game time, players will once again be able to enjoy a whopping 48 hours of double XP gain throughout the game. As always, how you use your time throughout the event’s 10 days is entirely up to you!

Double up your XP Gains

There’s no better time to develop your RuneScape skills than Double XP LIVE.

Double XP LIVE is the most relaxing way to make the most of the skill grind. You get 48 hours of Double XP goodness to use however you like over the course of 10 days!

To get stuck in, simply log in at any time during the event. As soon as you’re in-game, your XP timer will start ticking, and will stop the moment you log out. By giving you the flexibility to use your XP time as you wish, there’s no need to worry about pulling an all-nighter or compromising any of your plans. Take your time, relax and enjoy those lovely skill gains!

RuneScape’s brand new skill, Archaeology, is exempt from any XP benefits until October 2020, so you won’t get any extra XP when training it. This is so players who love the race to 99 and 120 can do so on a level playing field.

Read on for full details about the event to make sure you make the most of its magnificent XP bonuses. See you in game!

Why are you running another Double XP event so soon?

We wanted to try something new this year with more frequent events like this running in a quarterly pattern between other regular events like ‘Yak Track’. We’ve had very positive feedback about the new format, which provides a healthier gameplay experience with less emphasis on playing for long periods of time. Also, we are aware that there are lots of players who have recently returned to RuneScape and might not have had the opportunity to participate in recent Double XP events, so this will be a great boost to anyone playing catch up. As ever, we welcome feedback from all kinds of players on this topic, so please let us know what you think.

Doesn’t this inject too much XP in the game?

We’ve looked closely at the data from the last two Double XP events. We saw that most players used about half of the total Double XP quota, and approximately 10% went on to use the whole 48 hours. This is consistent with the data we saw in the past with the old 72 hour Double XP Weekends, so it’s actually a pretty similar amount of XP (possibly slightly lower), so it is not detrimental to the overall balancing of the game.

Why do this so close to the launch of Archaeology?

Double XP LIVE will start on August 7th. Lots of players are still really enjoying training Archaeology, and as the new skill is not affected by Double XP, they can carry on training without any impact on their progress. However, those players who want to put some time into other skills can take a break from the excavations and enjoy progress elsewhere in the game.

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